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Siew Jia Huey (Rex)
Siew Jia Huey (Rex)
Character Artist at CAPCOM | 3D Artist, 3D Modeler
Osaka, Japan

Summary

Malaysian 3D Modeler and Character Artist currently working in Osaka, Japan at Capcom. Graduate of The One Academy, Malaysia in digital animation specialized in 3D modeling.
Always looking for a challenge, experimenting with new technologies, and looking to push visual qualities. Expanding my skillset, and spreading my vision through my ideas while bringing concepts to life.

Have experiences in:
- Characters, outfits, props and environment assets modeling. (Maya, Zbrush, Marvelous Designer)
- Hardsurface and organic modeling.
- UV, retopology of characters, props and environmental assets.
- PBR/Realistic and stylized modeling/texturing.
- Research & development of 3D scanning and cleanup workflows.
- Pre-rendered and real-time asset workflows. (Redshift, V-Ray, Arnold, Marmoset, UE5)
- High to low poly baking workflows.
- Look development and concept sculpting.
- In-house and proprietary game engine experience. (Supporting in-house engine/feature development and testing)

*More works can be shown upon request.

Skills

3D ModelingCharacter ModelingTexturingPBR TexturingEnvironment ModelingHard Surface ModelingConcept ArtDigital PaintingCharacter DesignScan Data CleanupCharacter Hair GroomingLook DevelopmentLightingUV MappingRetopology3D ScanningConcept SculptingResearch and DevelopmentFoliage Creation

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag
Xgen
Xgen
FiberShop
FiberShop
Marvelous Designer
Marvelous Designer
Arnold
Arnold
Redshift
Redshift
V-Ray
V-Ray
Unreal Engine
Unreal Engine
R3DS Wrap
R3DS Wrap
TopoGun
TopoGun
3DCoat
3DCoat
RizomUV
RizomUV
Unfold 3D
Unfold 3D
Mari
Mari
RealityScan Mobile
RealityScan Mobile
RealityScan
RealityScan
Meshroom
Meshroom
Metashape
Metashape
Unity
Unity
Premiere
Premiere
Blender
Blender

Productions

    • Video Game
      Biohazard / Resident Evil: Requiem (RE9)
    • Year
      2026
    • Role
      Character Artist at
    • Company
      Capcom
    • Video Game
      PRAGMATA
    • Year
      2026
    • Role
      Character Artist at
    • Company
      Capcom
    • Video Game
      Biohazard / Resident Evil: Veronica
    • Year
      2027
    • Role
      Character Artist at
    • Company
      Capcom

Experience

  • Character Artist at CAPCOM
    Osaka, JP
    October 2024 - Present

    Part of Capcom R&D Division 1.

    Titles involved:

    『Biohazard / Resident Evil: Requiem (RE9)』- 2026

    『PRAGMATA』- 2026

    『Biohazard / Resident Evil: Veronica』- 2027

    Worked on and contributed to various things such as key characters and creatures, supporting characters, hero assets, props, R&D, look development, concept modeling, quality benchmarks, documentation, and collaboration/marketing assets.

  • Character Artist on Half-Life 2 RTX at Orbifold Studios / NVIDIA
    January 2024 - September 2024

    Part of the community team at Orbifold Studios along with NVIDIA, responsible for remastering all of Half-Life 2's game assets with modern Physically Based Rendering (PBR) properties, and leveraging NVIDIA technologies to let audiences re-experience the iconic game with modern visuals and rendering techniques. I am responsible for remodeling and retexturing characters to modern standards.

  • Freelance 3D Character Artist/ 3D Generalist at *Undisclosed*
    MY
    December 2023 - September 2024

    Freelance Character and 3D Artist for a variety of projects. (Commercials/Games/Films/Product Renders)

    *Notable Projects*

    Freelance Character Artist for an upcoming indie game by *REDACTED*

    - Creating high and low poly character models to be used in game.

    - Concept sculpting for the client to see what works best when translated into 3D.

    - Modelling and texturing characters, character outfits/props, as well as hair cards creation.

    Character Artist for Half-Life 2 RTX by Orbifold Studios/NVIDIA

    - Character Sculpting/Retopology/Baking/Texturing based on original models from Half-Life 2 (2004).

    - PBR Texturing and Hair cards creation based on character needs and limits.

    High quality product/asset modeling and renders for films, brands, and commercials

    - High resolution Sub-D modeling of products for use on product pages, commercials, and films.

    - High quality texturing, lighting, and rendering of products/assets using Substance Painter, Mari, Redshift, Arnold, and some real-time scene creation in Unreal Engine

  • Junior Character Artist/CG Artist at Glow Production
    MY
    November 2022 - October 2023

    Responsible for Modeling/Texturing 3D Characters, Outfits, Props, Assets. Look Development, Research and Development and some hair simulation for a wide variety of cinematic projects.

    Clients and projects involved:

    - SMITE by HI-Rez Studios

    - Stylized game cinematic for a game by COLOPL

    - IdentityV by NetEase Games

    - Multiple Glow Production real-time Unreal Engine 5 short films.

  • Freelance 3D Artist at RH Production Studio
    MY
    June 2022 - September 2022

    Responsible for Remodeling and Retexturing Assets for a game event commercial (Free Fire Garena)

    https://youtu.be/t2Mhe_WFgQg

    https://youtu.be/DDgLra4IU-I