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Character Research & Development Works | Glow Production - Oryctes, Unreal Engine 5 Short Film

**All shown works are done during Research and Development stage, Not used in final short film**
Some of the research and development works I did for the Oryctes UE5 short film during my time at Glow Production. For the project I was tasked with testing and researching 3D scanning methods, workflows of using and processing scan data, Unreal Engine as well as metahuman character modeling, texturing, modifying and creation workflows.
It was a really unique experience getting to learn and test out the latest technologies available in the industry and really hope that the things that were tested was useful or helpful to the team in bringing the short film into reality.

(WIP early test hairs and grooms were done by Glow's hair team lead Sonia Seow and is not final)
Sonia's ArtStation:
https://www.artstation.com/spcebacon

(Final Oryctes completed Short Film character was redone by Chong Man Lok)
Man Lok's ArtStation:
https://www.artstation.com/manlok

Glow Production 2023, All Rights Reserved.

First steps

First steps

First pass with slight expression (Wrinkle test lighting)

First pass with slight expression (Wrinkle test lighting)

Alternate lighting first pass tests with slight expression

Alternate lighting first pass tests with slight expression

Texture over time test in wrinkle test lighting with slight expression. (Initial idea was that the character would get sweatier, dirtier, and bloodier the longer the fight goes on, this was to test the shader and texture blending methods inside of UE5)

Texture over time test in wrinkle test lighting with slight expression. (Initial idea was that the character would get sweatier, dirtier, and bloodier the longer the fight goes on, this was to test the shader and texture blending methods inside of UE5)

Neutral expression texture over time test lighting 1

Neutral expression texture over time test lighting 1

Neutral expression texture over time in wrinkle test lighting

Neutral expression texture over time in wrinkle test lighting

Shader/Material and adjusted textures blend real-time scene test in Unreal Engine 5

Scan projection cleanup process (2nd Test Head scan)

Scan projection cleanup process (2nd Test Head scan)

FACS expression + neck stretch wrinkle maps projection test

FACS expression + neck stretch wrinkle maps projection test

Projected wrinkle maps skin albedo tests

Projected wrinkle maps skin albedo tests

Expression test in-engine with facial mocap animation (Reference blurred because lead doesn't want his face shown publicly :D )

Expression test in-engine with facial mocap animation (Reference blurred because lead doesn't want his face shown publicly :D )