**All shown works are done during Research and Development stage, Not used in final short film**
Some of the research and development works I did for the Oryctes UE5 short film during my time at Glow Production. For the project I was tasked with testing and researching 3D scanning methods, workflows of using and processing scan data, Unreal Engine as well as metahuman character modeling, texturing, modifying and creation workflows.
It was a really unique experience getting to learn and test out the latest technologies available in the industry and really hope that the things that were tested was useful or helpful to the team in bringing the short film into reality.
(WIP early test hairs and grooms were done by Glow's hair team lead Sonia Seow and is not final)
Sonia's ArtStation:
https://www.artstation.com/spcebacon
(Final Oryctes completed Short Film character was redone by Chong Man Lok)
Man Lok's ArtStation:
https://www.artstation.com/manlok
Glow Production 2023, All Rights Reserved.
Shader/Material and adjusted textures blend real-time scene test in Unreal Engine 5